vkd3d-shader: Allow vkd3d_shader_compile() to handle multiple target types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-23 13:50:12 +04:30
committed by Alexandre Julliard
parent d6ec017077
commit 95fa257a37
5 changed files with 27 additions and 5 deletions

View File

@@ -60,6 +60,7 @@ static void test_invalid_shaders(void)
info.source.code = ps_break_code;
info.source.size = sizeof(ps_break_code);
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
info.options = &option;
info.option_count = 1;
@@ -136,6 +137,7 @@ static void test_vkd3d_shader_pfns(void)
compile_info.next = NULL;
compile_info.source = vs;
compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
compile_info.options = NULL;
compile_info.option_count = 0;