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libs/vkd3d-shader: Clean up vkd3d_dxbc_compiler_emit_control_flow_instruction().
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@ -3051,6 +3051,43 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler
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vkd3d_spirv_build_op_return(builder);
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}
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static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_push_control_flow_level(
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struct vkd3d_dxbc_compiler *compiler)
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{
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if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size,
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compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info)))
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{
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ERR("Failed to allocate control flow info structure.\n");
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return NULL;
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}
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return &compiler->control_flow_info[compiler->control_flow_depth++];
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}
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static void vkd3d_dxbc_compiler_pop_control_flow_level(struct vkd3d_dxbc_compiler *compiler)
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{
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struct vkd3d_control_flow_info *cf_info;
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assert(compiler->control_flow_depth);
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cf_info = &compiler->control_flow_info[--compiler->control_flow_depth];
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memset(cf_info, 0, sizeof(*cf_info));
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}
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static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_loop(
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struct vkd3d_dxbc_compiler *compiler)
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{
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int depth;
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for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth)
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{
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if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP)
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return &compiler->control_flow_info[depth];
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}
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return NULL;
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}
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static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -3066,14 +3103,8 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_IF:
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if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size,
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compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info)))
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{
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ERR("Failed to allocate control flow info structure.\n");
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if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
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return;
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}
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cf_info = &compiler->control_flow_info[compiler->control_flow_depth++];
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val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler,
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&src->reg, src->swizzle, VKD3DSP_WRITEMASK_0);
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@ -3129,19 +3160,12 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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vkd3d_spirv_build_op_label(builder, cf_info->u.branch.merge_block_id);
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memset(cf_info, 0, sizeof(*cf_info));
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--compiler->control_flow_depth;
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vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
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break;
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case VKD3DSIH_LOOP:
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if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size,
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compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info)))
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{
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ERR("Failed to allocate control flow info structure.\n");
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if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler)))
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return;
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}
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cf_info = &compiler->control_flow_info[compiler->control_flow_depth++];
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loop_header_block_id = vkd3d_spirv_alloc_id(builder);
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loop_body_block_id = vkd3d_spirv_alloc_id(builder);
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@ -3177,30 +3201,20 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id);
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vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id);
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memset(cf_info, 0, sizeof(*cf_info));
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--compiler->control_flow_depth;
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vkd3d_dxbc_compiler_pop_control_flow_level(compiler);
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break;
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case VKD3DSIH_BREAK:
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{
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const struct vkd3d_control_flow_info *loop_cf_info = NULL;
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int depth;
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const struct vkd3d_control_flow_info *loop_cf_info;
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for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth)
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{
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if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP)
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{
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loop_cf_info = &compiler->control_flow_info[depth];
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break;
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}
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}
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if (!loop_cf_info)
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if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler)))
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{
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FIXME("Unhandled break instruction.\n");
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return;
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}
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assert(compiler->control_flow_depth);
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assert(loop_cf_info->current_block == VKD3D_BLOCK_LOOP);
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vkd3d_spirv_build_op_branch(builder, loop_cf_info->u.loop.merge_block_id);
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