tests/shader_runner_metal: Implement buffer textures.

This commit is contained in:
Henri Verbeet
2025-05-28 23:03:17 +02:00
parent 90b6412daa
commit 955fff7570
Notes: Henri Verbeet 2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
2 changed files with 26 additions and 28 deletions

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 100 200 300 400
uniform 4 float4 1000 2000 3000 4000
todo(msl) draw quad
draw quad
probe (0, 0) rgba (200, 3000, 4, 7)
@@ -40,7 +40,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 100 200 300 400
uniform 4 float4 1000 2000 3000 4000
todo(msl) draw quad
draw quad
probe (0, 0) rgba (4000.0, 8.0, 9.0, 10.0)
@@ -67,7 +67,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (3.0, 4.0, -1.0, -1.0)
@@ -88,7 +88,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
@@ -101,7 +101,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (8.0, 9.0, 10.0, 11.0)
@@ -138,10 +138,10 @@ float4 main() : sv_target
[test]
uniform 0 int 2
todo(msl) draw quad
draw quad
probe (0, 0) rgba (8.0, 9.0, 10.0, 11.0)
uniform 0 int 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 2.0, 3.0)