vkd3d-shader: Add separate binary target type for effects.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-07 17:53:39 +01:00
committed by Alexandre Julliard
parent e527d7c1e7
commit 9494b72224
Notes: Alexandre Julliard 2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
6 changed files with 82 additions and 31 deletions

View File

@@ -106,6 +106,9 @@ target_type_info[] =
"dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
" This is the format used for Direct3D shader model 4 and 5 shaders.\n",
true},
{VKD3D_SHADER_TARGET_FX,
"fx", "Binary format used by Direct3D 9/10.x/11 effects.\n",
true},
{VKD3D_SHADER_TARGET_GLSL,
"glsl", "An 'OpenGL Shading Language' shader.\n",
false}