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vkd3d-shader: Add separate binary target type for effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
e527d7c1e7
commit
9494b72224
Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
@@ -106,6 +106,9 @@ target_type_info[] =
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"dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
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" This is the format used for Direct3D shader model 4 and 5 shaders.\n",
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true},
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{VKD3D_SHADER_TARGET_FX,
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"fx", "Binary format used by Direct3D 9/10.x/11 effects.\n",
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true},
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{VKD3D_SHADER_TARGET_GLSL,
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"glsl", "An 'OpenGL Shading Language' shader.\n",
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false}
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