vkd3d-shader: Add separate binary target type for effects.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-07 17:53:39 +01:00
committed by Alexandre Julliard
parent e527d7c1e7
commit 9494b72224
Notes: Alexandre Julliard 2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
6 changed files with 82 additions and 31 deletions

View File

@@ -1913,6 +1913,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
{
VKD3D_SHADER_TARGET_D3D_BYTECODE,
VKD3D_SHADER_TARGET_DXBC_TPF,
VKD3D_SHADER_TARGET_FX,
};
static const enum vkd3d_shader_target_type d3dbc_types[] =