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vkd3d-shader: Add separate binary target type for effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
e527d7c1e7
commit
9494b72224
Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
@@ -1913,6 +1913,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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{
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VKD3D_SHADER_TARGET_D3D_BYTECODE,
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VKD3D_SHADER_TARGET_DXBC_TPF,
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VKD3D_SHADER_TARGET_FX,
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};
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static const enum vkd3d_shader_target_type d3dbc_types[] =
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