tests: Test texture allocation ordering in complex scenarios.

This commit is contained in:
Francisco Casas
2023-07-25 04:46:54 -04:00
committed by Alexandre Julliard
parent 98f63c46f8
commit 948c4145f5
Notes: Alexandre Julliard 2023-08-15 22:06:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/299
3 changed files with 306 additions and 2 deletions

View File

@@ -206,8 +206,8 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
ID3D12GraphicsCommandList *command_list, unsigned int *uniform_index)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
D3D12_ROOT_PARAMETER root_params[8], *root_param;
D3D12_STATIC_SAMPLER_DESC static_samplers[5];
D3D12_ROOT_PARAMETER root_params[17], *root_param;
D3D12_STATIC_SAMPLER_DESC static_samplers[7];
ID3D12RootSignature *root_signature;
HRESULT hr;
size_t i;