tests: Test shade mode.

This commit is contained in:
Elizabeth Figura
2024-07-11 17:31:02 -05:00
committed by Henri Verbeet
parent ae5cd6573f
commit 947b937a1a
Notes: Henri Verbeet 2024-07-24 16:17:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/960
6 changed files with 43 additions and 1 deletions

View File

@@ -465,6 +465,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAREF, runner->r.alpha_test_ref * 255.0);
ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE,
runner->r.flat_shading ? D3DSHADE_FLAT : D3DSHADE_GOURAUD);
ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(hr == D3D_OK, "Failed to create vertex declaration, hr %#lx.\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), &vs);