tests: Test shade mode.

This commit is contained in:
Elizabeth Figura
2024-07-11 17:31:02 -05:00
committed by Henri Verbeet
parent ae5cd6573f
commit 947b937a1a
Notes: Henri Verbeet 2024-07-24 16:17:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/960
6 changed files with 43 additions and 1 deletions

View File

@@ -0,0 +1,24 @@
[require]
shader model < 4.0
[vertex shader]
void main(inout float4 pos : position, out float4 tex : texcoord, out float4 diffuse : color)
{
diffuse = tex = (pos + 4) / 10;
}
[pixel shader]
float4 main(float4 tex : texcoord, float4 diffuse : color) : sv_target
{
return float4(tex.xy, diffuse.xy);
}
[test]
shade mode flat
draw quad
probe (320, 0) rgba (0.4, 0.5, 0.2, 0.2) 4
shade mode linear
draw quad
probe (320, 0) rgba (0.4, 0.5, 0.4, 0.5) 4