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vkd3d: Sort bounded descriptor ranges after unbounded ones of equal offset.
Enables the bounded range to be mapped to the unbounded one, instead of being mapped to a separate binding which will be populated from the same d3d12 descriptors as the unbounded one.
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Notes:
Henri Verbeet
2024-09-23 15:57:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1100
@ -1107,7 +1107,9 @@ static int compare_descriptor_range(const void *a, const void *b)
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if ((ret = vkd3d_u32_compare(range_a->offset, range_b->offset)))
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return ret;
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return (range_a->descriptor_count == UINT_MAX) - (range_b->descriptor_count == UINT_MAX);
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/* Place bounded ranges after unbounded ones of equal offset,
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* so the bounded range can be mapped to the unbounded one. */
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return (range_b->descriptor_count == UINT_MAX) - (range_a->descriptor_count == UINT_MAX);
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}
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static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_root_signature *root_signature,
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