vkd3d-shader/glsl: Implement loops.

This commit is contained in:
Henri Verbeet
2024-10-03 15:07:16 +02:00
parent 790f35533b
commit 93f1af721f
Notes: Henri Verbeet 2024-10-09 13:19:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1162
4 changed files with 59 additions and 33 deletions

View File

@@ -118,7 +118,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -137,7 +137,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -156,7 +156,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
% unroll can't be used with fastopt or loop