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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
220362cbad
commit
93d7cd1785
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -3010,6 +3010,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_VOID:
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break;
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}
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@@ -3116,11 +3117,11 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
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return sm4_resource_type(type->e.array.type);
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case HLSL_CLASS_SAMPLER:
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return D3D_SIT_SAMPLER;
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case HLSL_CLASS_TEXTURE:
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return D3D_SIT_TEXTURE;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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return D3D_SIT_TEXTURE;
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case HLSL_TYPE_UAV:
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return D3D_SIT_UAV_RWTYPED;
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default:
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@@ -4569,7 +4570,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node
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enum hlsl_sampler_dim dim)
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{
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const struct hlsl_type *resource_type = hlsl_deref_get_type(tpf->ctx, resource);
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bool multisampled = resource_type->base_type == HLSL_TYPE_TEXTURE
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bool multisampled = resource_type->class == HLSL_CLASS_TEXTURE
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&& (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS || resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY);
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bool uav = (hlsl_deref_get_regset(tpf->ctx, resource) == HLSL_REGSET_UAVS);
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unsigned int coords_writemask = VKD3DSP_WRITEMASK_ALL;
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