vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:25:57 -06:00
committed by Alexandre Julliard
parent 220362cbad
commit 93d7cd1785
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 143 additions and 118 deletions

View File

@@ -833,8 +833,8 @@ static bool add_array_access(struct hlsl_ctx *ctx, struct hlsl_block *block, str
const struct hlsl_type *expr_type = array->data_type, *index_type = index->data_type;
struct hlsl_ir_node *return_index, *cast;
if (expr_type->class == HLSL_CLASS_OBJECT
&& (expr_type->base_type == HLSL_TYPE_TEXTURE || expr_type->base_type == HLSL_TYPE_UAV)
if ((expr_type->class == HLSL_CLASS_TEXTURE
|| (expr_type->class == HLSL_CLASS_OBJECT && expr_type->base_type == HLSL_TYPE_UAV))
&& expr_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
unsigned int dim_count = hlsl_sampler_dim_count(expr_type->sampler_dim);
@@ -1941,8 +1941,8 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
return NULL;
resource_type = hlsl_deref_get_type(ctx, &resource_deref);
assert(resource_type->class == HLSL_CLASS_OBJECT);
assert(resource_type->base_type == HLSL_TYPE_TEXTURE || resource_type->base_type == HLSL_TYPE_UAV);
assert(resource_type->class == HLSL_CLASS_TEXTURE
|| (resource_type->class == HLSL_CLASS_OBJECT && resource_type->base_type == HLSL_TYPE_UAV));
if (resource_type->base_type != HLSL_TYPE_UAV)
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
@@ -5277,8 +5277,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
const struct hlsl_type *object_type = object->data_type;
const struct method_function *method;
if (object_type->class != HLSL_CLASS_OBJECT || object_type->base_type != HLSL_TYPE_TEXTURE
|| object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
if (object_type->class != HLSL_CLASS_TEXTURE || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;