vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:25:57 -06:00
committed by Alexandre Julliard
parent 220362cbad
commit 93d7cd1785
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 143 additions and 118 deletions

View File

@@ -380,7 +380,7 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
};
if (type->base_type == HLSL_TYPE_TEXTURE)
if (type->class == HLSL_CLASS_TEXTURE)
return texture_type_names[type->sampler_dim];
if (type->base_type == HLSL_TYPE_UAV)
@@ -427,6 +427,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
break;
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_TEXTURE:
put_u32_unaligned(buffer, 2);
break;
@@ -475,15 +476,8 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
put_u32_unaligned(buffer, field_type_offset);
}
}
else if (type->class == HLSL_CLASS_OBJECT)
else if (type->class == HLSL_CLASS_TEXTURE)
{
static const uint32_t object_type[] =
{
[HLSL_TYPE_PIXELSHADER] = 5,
[HLSL_TYPE_VERTEXSHADER] = 6,
[HLSL_TYPE_RENDERTARGETVIEW] = 19,
[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
};
static const uint32_t texture_type[] =
{
[HLSL_SAMPLER_DIM_GENERIC] = 9,
@@ -497,6 +491,18 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_CUBE] = 17,
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
};
put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
}
else if (type->class == HLSL_CLASS_OBJECT)
{
static const uint32_t object_type[] =
{
[HLSL_TYPE_PIXELSHADER] = 5,
[HLSL_TYPE_VERTEXSHADER] = 6,
[HLSL_TYPE_RENDERTARGETVIEW] = 19,
[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
};
static const uint32_t uav_type[] =
{
[HLSL_SAMPLER_DIM_1D] = 31,
@@ -516,9 +522,6 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_TYPE_VERTEXSHADER:
put_u32_unaligned(buffer, object_type[type->base_type]);
break;
case HLSL_TYPE_TEXTURE:
put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
break;
case HLSL_TYPE_UAV:
put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
break;
@@ -794,23 +797,23 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
case HLSL_CLASS_ARRAY:
return is_type_supported_fx_2(ctx, type->e.array.type, loc);
case HLSL_CLASS_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
case HLSL_SAMPLER_DIM_2D:
case HLSL_SAMPLER_DIM_3D:
case HLSL_SAMPLER_DIM_CUBE:
case HLSL_SAMPLER_DIM_GENERIC:
return true;
default:
return false;
}
break;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
case HLSL_SAMPLER_DIM_2D:
case HLSL_SAMPLER_DIM_3D:
case HLSL_SAMPLER_DIM_CUBE:
case HLSL_SAMPLER_DIM_GENERIC:
return true;
default:
return false;
}
break;
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter object type %#x.", type->base_type);
@@ -1002,19 +1005,30 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
}
/* Initializer */
switch (type->base_type)
switch (type->class)
{
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
case HLSL_TYPE_RENDERTARGETVIEW:
case HLSL_CLASS_TEXTURE:
break;
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
/* FIXME: write shader blobs, once parser support works. */
for (i = 0; i < elements_count; ++i)
put_u32(buffer, 0);
++fx->shader_variable_count;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_UAV:
case HLSL_TYPE_RENDERTARGETVIEW:
break;
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
/* FIXME: write shader blobs, once parser support works. */
for (i = 0; i < elements_count; ++i)
put_u32(buffer, 0);
++fx->shader_variable_count;
break;
default:
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
type->base_type);
}
break;
default:
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
type->base_type);
@@ -1101,12 +1115,12 @@ static bool is_object_variable(const struct hlsl_ir_var *var)
switch (type->class)
{
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_TEXTURE:
return true;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER: