mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
220362cbad
commit
93d7cd1785
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -380,7 +380,7 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
|
||||
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
|
||||
};
|
||||
|
||||
if (type->base_type == HLSL_TYPE_TEXTURE)
|
||||
if (type->class == HLSL_CLASS_TEXTURE)
|
||||
return texture_type_names[type->sampler_dim];
|
||||
|
||||
if (type->base_type == HLSL_TYPE_UAV)
|
||||
@@ -427,6 +427,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
|
||||
break;
|
||||
|
||||
case HLSL_CLASS_OBJECT:
|
||||
case HLSL_CLASS_TEXTURE:
|
||||
put_u32_unaligned(buffer, 2);
|
||||
break;
|
||||
|
||||
@@ -475,15 +476,8 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
|
||||
put_u32_unaligned(buffer, field_type_offset);
|
||||
}
|
||||
}
|
||||
else if (type->class == HLSL_CLASS_OBJECT)
|
||||
else if (type->class == HLSL_CLASS_TEXTURE)
|
||||
{
|
||||
static const uint32_t object_type[] =
|
||||
{
|
||||
[HLSL_TYPE_PIXELSHADER] = 5,
|
||||
[HLSL_TYPE_VERTEXSHADER] = 6,
|
||||
[HLSL_TYPE_RENDERTARGETVIEW] = 19,
|
||||
[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
|
||||
};
|
||||
static const uint32_t texture_type[] =
|
||||
{
|
||||
[HLSL_SAMPLER_DIM_GENERIC] = 9,
|
||||
@@ -497,6 +491,18 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
|
||||
[HLSL_SAMPLER_DIM_CUBE] = 17,
|
||||
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
|
||||
};
|
||||
|
||||
put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
|
||||
}
|
||||
else if (type->class == HLSL_CLASS_OBJECT)
|
||||
{
|
||||
static const uint32_t object_type[] =
|
||||
{
|
||||
[HLSL_TYPE_PIXELSHADER] = 5,
|
||||
[HLSL_TYPE_VERTEXSHADER] = 6,
|
||||
[HLSL_TYPE_RENDERTARGETVIEW] = 19,
|
||||
[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
|
||||
};
|
||||
static const uint32_t uav_type[] =
|
||||
{
|
||||
[HLSL_SAMPLER_DIM_1D] = 31,
|
||||
@@ -516,9 +522,6 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
put_u32_unaligned(buffer, object_type[type->base_type]);
|
||||
break;
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
|
||||
break;
|
||||
case HLSL_TYPE_UAV:
|
||||
put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
|
||||
break;
|
||||
@@ -794,23 +797,23 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
|
||||
case HLSL_CLASS_ARRAY:
|
||||
return is_type_supported_fx_2(ctx, type->e.array.type, loc);
|
||||
|
||||
case HLSL_CLASS_TEXTURE:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case HLSL_CLASS_OBJECT:
|
||||
switch (type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_PIXELSHADER:
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter object type %#x.", type->base_type);
|
||||
@@ -1002,19 +1005,30 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
|
||||
}
|
||||
|
||||
/* Initializer */
|
||||
switch (type->base_type)
|
||||
switch (type->class)
|
||||
{
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
case HLSL_TYPE_UAV:
|
||||
case HLSL_TYPE_RENDERTARGETVIEW:
|
||||
case HLSL_CLASS_TEXTURE:
|
||||
break;
|
||||
case HLSL_TYPE_PIXELSHADER:
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
/* FIXME: write shader blobs, once parser support works. */
|
||||
for (i = 0; i < elements_count; ++i)
|
||||
put_u32(buffer, 0);
|
||||
++fx->shader_variable_count;
|
||||
|
||||
case HLSL_CLASS_OBJECT:
|
||||
switch (type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_UAV:
|
||||
case HLSL_TYPE_RENDERTARGETVIEW:
|
||||
break;
|
||||
case HLSL_TYPE_PIXELSHADER:
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
/* FIXME: write shader blobs, once parser support works. */
|
||||
for (i = 0; i < elements_count; ++i)
|
||||
put_u32(buffer, 0);
|
||||
++fx->shader_variable_count;
|
||||
break;
|
||||
default:
|
||||
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
|
||||
type->base_type);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.",
|
||||
type->base_type);
|
||||
@@ -1101,12 +1115,12 @@ static bool is_object_variable(const struct hlsl_ir_var *var)
|
||||
switch (type->class)
|
||||
{
|
||||
case HLSL_CLASS_SAMPLER:
|
||||
case HLSL_CLASS_TEXTURE:
|
||||
return true;
|
||||
|
||||
case HLSL_CLASS_OBJECT:
|
||||
switch (type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
case HLSL_TYPE_UAV:
|
||||
case HLSL_TYPE_PIXELSHADER:
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
|
||||
Reference in New Issue
Block a user