vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:25:57 -06:00
committed by Alexandre Julliard
parent 220362cbad
commit 93d7cd1785
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 143 additions and 118 deletions

View File

@@ -1515,6 +1515,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_TEXTURE:
return D3DXPC_OBJECT;
case HLSL_CLASS_VOID:
break;
@@ -1572,29 +1573,30 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
}
break;
case HLSL_CLASS_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_TEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_TEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_TEXTURECUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_TEXTURE;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
vkd3d_unreachable();
}
break;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_PIXELSHADER:
return D3DXPT_PIXELSHADER;
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_TEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_TEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_TEXTURECUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_TEXTURE;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
vkd3d_unreachable();
}
break;
case HLSL_TYPE_VERTEXSHADER:
return D3DXPT_VERTEXSHADER;
default: