vkd3d-shader/glsl: Implement VKD3DSIH_DP3.

This commit is contained in:
Henri Verbeet
2024-05-02 01:15:29 +02:00
parent 929010ffd7
commit 93cd63bc93
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
2 changed files with 29 additions and 2 deletions

View File

@@ -64,7 +64,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 -6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
[pixel shader]
@@ -96,7 +96,7 @@ uniform 0 float4 1.0 2.0 3.0 0.0
uniform 4 float4 5.0 -6.0 7.0 0.0
uniform 8 float4 9.0 10.0 11.0 0.0
uniform 12 float4 0.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
[pixel shader fail]