vkd3d-shader/hlsl: Handle saturate() for SM1.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-02-03 09:02:02 +03:00 committed by Alexandre Julliard
parent 77d716c811
commit 91a70c7dda
Notes: Alexandre Julliard 2023-02-07 22:15:44 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/79

View File

@ -512,13 +512,14 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod)
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
{
const struct sm1_instruction instr =
{
.opcode = opcode,
.dst.type = D3DSPR_TEMP,
.dst.mod = dst_mod,
.dst.writemask = dst->writemask,
.dst.reg = dst->id,
.has_dst = 1,
@ -649,7 +650,7 @@ static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_
src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0);
write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
}
}
@ -676,7 +677,11 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
break;
case HLSL_OP1_NEG:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG);
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
break;
case HLSL_OP1_SAT:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
break;
case HLSL_OP1_RCP:
@ -704,7 +709,7 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
break;
case HLSL_OP1_FRACT:
write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE);
write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
break;
case HLSL_OP2_DOT: