mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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Release 1.9.
This commit is contained in:
parent
9417c7cfb7
commit
90d4529f27
Notes:
Alexandre Julliard
2023-09-21 22:01:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/356
128
ANNOUNCE
128
ANNOUNCE
@ -1,16 +1,16 @@
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The Wine team is proud to announce that release 1.8 of vkd3d, the Direct3D to
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The Wine team is proud to announce that release 1.9 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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The main highlights are:
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- Support for still many more HLSL features and intrinsics.
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- Yet more improvements to the HLSL compiler.
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- Performance improvements to vkd3d descriptor updates.
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- A new utility to inspect the contents of DXBC blobs.
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- Miscellaneous bug fixes.
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- Miscellaneous bug fixes.
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The source is available from the following location:
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.8.tar.xz
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https://dl.winehq.org/vkd3d/source/vkd3d-1.9.tar.xz
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The current source can also be pulled directly from the git repository:
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The current source can also be pulled directly from the git repository:
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@ -21,73 +21,83 @@ for the complete list.
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----------------------------------------------------------------
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----------------------------------------------------------------
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What's new in vkd3d 1.8
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What's new in vkd3d 1.9
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=======================
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=======================
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*** libvkd3d
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*** libvkd3d
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- Performance improvements have been made to the code that handles descriptor
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- Copying between depth/stencil and colour formats in
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updates. In some applications the improvement can be quite significant.
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ID3D12GraphicsCommandList::CopyResource() is supported.
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- The ID3D12Fence1 interface is supported.
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- Host-visible descriptor heaps are persistently mapped on creation. Some
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applications access resource data from the CPU after calling Unmap(), and
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that's supposed to work in practice.
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- 1-dimensional texture unordered-access views and shader resource views are
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implemented.
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- Shader resource view, unordered access view, and constant buffer view root
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descriptors with NULL GPU addresses are supported.
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- Direct3D 12 descriptor heap destruction is delayed until all contained
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resources are destroyed.
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*** libvkd3d-shader
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*** libvkd3d-shader
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- vkd3d_shader_scan() supports retrieving descriptor information for `d3dbc'
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shaders. This is one of the requirements for eventual SPIR-V generation from
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`d3dbc' sources.
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- New features for the HLSL source type:
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- New features for the HLSL source type:
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- Support for the ternary conditional operator "?:".
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- Support for "discard" statements.
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- Support for the "packoffset" keyword.
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- Support for semantics on array types.
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- Support for RWBuffer loads and stores.
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- Register allocation for arrays and structures of resources and samplers
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is implemented.
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- Support for the SV_IsFrontFace pixel shader system-value semantics.
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- Support for using constant expressions as array sizes and indices.
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- Support for dynamic selection of vector components.
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- Support for the following intrinsic functions:
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- Support for the following intrinsic functions:
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- D3DCOLORtoUBYTE4()
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- clip()
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- any()
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- ddx_coarse() and ddy_coarse()
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- asfloat()
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- ddx_fine() and ddy_fine()
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- ddx() and ddy()
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- tex1D(), tex2D(), texCUBE(), and tex3D()
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- fmod()
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- Constant folding support for more expression types. In particular:
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- log(), log2(), and log10()
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- comparison operators
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- sign()
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- floating-point min() and max()
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- trunc()
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- logical `and' and `or'
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- The SampleBias(), SampleCmp(), SampleCmpLevelZero(), and SampleGrad()
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- dot products
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texture object methods are implemented.
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- square roots
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- Support for the case-insensitive variants of the "vector" and "matrix"
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- logarithms
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data types.
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- Support for multi-sample texture object declarations without explicit
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- Parser support for the "unroll" loop attribute. A warning is output for
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sample counts in shader model 4.1 and later shaders.
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"unroll" without iteration count, and an error is output when an iteration
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- Support for using constant expressions as sample counts in multi-sample
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count is specified. Actual unrolling is not implemented yet.
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texture object declarations.
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- Parser support for RWStructuredBuffer resources.
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- Support for variable initialisers using variables declared earlier in the
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- Parser support for SamplerComparisonState objects. Note that outputting
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same declaration list. E.g., `float a = 1, b = a, c = b + 1;'.
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compiled effects is not supported yet, but parsing these allows shaders
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- The GetDimensions() texture object method is implemented.
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containing SamplerComparisonState state objects to be compiled.
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- Matrix swizzles are implemented.
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- Parser support for if-statement attributes like `[branch]' and
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`[flatten]'.
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- Support for the `inline' function modifier.
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- More improvements to HLSL support for the Direct3D shader model 1/2/3
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- Previously, vkd3d_shader_compile() would in some cases return VKD3D_OK
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profiles.
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despite compilation failing when targeting legacy Direct3D bytecode. These
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cases have been fixed.
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- The section alignment of DXBC blobs produced by
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- Various HLSL preprocessor fixes for edge cases related to stringification.
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vkd3d_shader_serialize_dxbc() matches those produced by d3dcompiler more
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closely.
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- The "main" function for shaders produced by the SPIR-V target is always
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- SPIR-V target support for the `linear noperspective centroid' input
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terminated, even when the source was a TPF shader without explicit "ret"
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interpolation mode.
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instruction.
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- Relative addressing of shader input registers is supported by SPIR-V
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- New interfaces:
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targets.
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- The vkd3d_shader_scan_signature_info structure extends the
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vkd3d_shader_compile_info structure, and can be used to retrieve
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descriptions of `dxbc-tpf' and `d3dbc' shader inputs and outputs.
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- vkd3d_shader_free_scan_signature_info() is used to free
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vkd3d_shader_scan_signature_info structures.
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- The VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER compile option can be
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used to specify the default matrix packing order for HLSL sources.
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- The vkd3d_shader_varying_map_info structure extends the
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vkd3d_shader_compile_info structure, and can be used to specify a mapping
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between the outputs of a shader stage and the inputs of the next shader
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stage.
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- vkd3d_shader_build_varying_map() is used to build a mapping between the
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outputs of a shader stage and the inputs of the next shader stage.
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- The VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER flag returned as part of
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the vkd3d_shader_descriptor_info structure indicates the descriptor refers
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to a byte-addressed (`raw') buffer resource.
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*** vkd3d-compiler
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- The `--matrix-storage-order' option can used to specify the default matrix
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storage order for HLSL sources.
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*** vkd3d-dxbc
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- vkd3d-dxbc is a new utility that can be used to inspect the contents of DXBC
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blobs.
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2
AUTHORS
2
AUTHORS
@ -1,4 +1,5 @@
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Alexandre Julliard
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Alexandre Julliard
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Alistair Leslie-Hughes
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Andrew Eikum
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Andrew Eikum
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Andrey Gusev
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Andrey Gusev
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Atharva Nimbalkar
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Atharva Nimbalkar
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@ -9,6 +10,7 @@ Conor McCarthy
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David Gow
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David Gow
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Derek Lesho
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Derek Lesho
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Ethan Lee
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Ethan Lee
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Evan Tang
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Fabian Maurer
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Fabian Maurer
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Francisco Casas
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Francisco Casas
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Francois Gouget
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Francois Gouget
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@ -292,7 +292,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_private.h
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libs/vkd3d-shader/vkd3d_shader_private.h
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 7:0:6
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 8:0:7
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
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if HAVE_LD_VERSION_SCRIPT
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
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libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
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@ -327,7 +327,7 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/vkd3d_shaders.h \
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libs/vkd3d/vkd3d_shaders.h \
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libs/vkd3d/vulkan_procs.h
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
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libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 9:0:8
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 10:0:9
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
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libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
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@ -339,7 +339,7 @@ libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libs/vkd3d-utils/vkd3d_utils_private.h
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libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
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libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:4:3
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:5:3
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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@ -1,5 +1,5 @@
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AC_PREREQ([2.69])
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AC_PREREQ([2.69])
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AC_INIT([vkd3d],[1.8])
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AC_INIT([vkd3d],[1.9])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_MACRO_DIR([m4])
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AC_CONFIG_MACRO_DIR([m4])
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@ -19,7 +19,7 @@
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#define VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#define VK_USE_PLATFORM_XCB_KHR
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#define VK_USE_PLATFORM_XCB_KHR
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_8
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_9
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#include "config.h"
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#include "config.h"
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#include <vkd3d.h>
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#include <vkd3d.h>
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#include <vkd3d_utils.h>
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#include <vkd3d_utils.h>
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@ -77,6 +77,7 @@ enum vkd3d_api_version
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VKD3D_API_VERSION_1_6,
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VKD3D_API_VERSION_1_6,
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VKD3D_API_VERSION_1_7,
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VKD3D_API_VERSION_1_7,
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VKD3D_API_VERSION_1_8,
|
VKD3D_API_VERSION_1_8,
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|
VKD3D_API_VERSION_1_9,
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|
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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};
|
};
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@ -50,6 +50,7 @@ enum vkd3d_shader_api_version
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VKD3D_SHADER_API_VERSION_1_6,
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VKD3D_SHADER_API_VERSION_1_6,
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VKD3D_SHADER_API_VERSION_1_7,
|
VKD3D_SHADER_API_VERSION_1_7,
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VKD3D_SHADER_API_VERSION_1_8,
|
VKD3D_SHADER_API_VERSION_1_8,
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VKD3D_SHADER_API_VERSION_1_9,
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|
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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};
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};
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@ -211,7 +211,7 @@ static inline bool register_is_constant_or_undef(const struct vkd3d_shader_regis
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|
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#define VKD3D_SPIRV_VERSION 0x00010000
|
#define VKD3D_SPIRV_VERSION 0x00010000
|
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#define VKD3D_SPIRV_GENERATOR_ID 18
|
#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_VERSION 8
|
#define VKD3D_SPIRV_GENERATOR_VERSION 9
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#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
|
#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
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|
|
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struct vkd3d_spirv_stream
|
struct vkd3d_spirv_stream
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|
@ -210,7 +210,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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|
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option = &options[0];
|
option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_8;
|
option->value = VKD3D_SHADER_API_VERSION_1_9;
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|
|
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
|
compile_info.next = &preprocess_info;
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@ -326,7 +326,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
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|
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static const struct vkd3d_shader_compile_option options[] =
|
static const struct vkd3d_shader_compile_option options[] =
|
||||||
{
|
{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9},
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};
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};
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|
|
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TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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|
@ -1959,7 +1959,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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|
|
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const struct vkd3d_shader_compile_option options[] =
|
const struct vkd3d_shader_compile_option options[] =
|
||||||
{
|
{
|
||||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9},
|
||||||
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
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{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
|
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
|
||||||
};
|
};
|
||||||
@ -2013,7 +2013,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
|
|||||||
|
|
||||||
const struct vkd3d_shader_compile_option options[] =
|
const struct vkd3d_shader_compile_option options[] =
|
||||||
{
|
{
|
||||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9},
|
||||||
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -782,7 +782,7 @@ int main(int argc, char **argv)
|
|||||||
if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
|
if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
|
||||||
options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
|
options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
|
||||||
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
|
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
|
||||||
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8);
|
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9);
|
||||||
|
|
||||||
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
||||||
info.next = &hlsl_source_info;
|
info.next = &hlsl_source_info;
|
||||||
|
Loading…
Reference in New Issue
Block a user