vkd3d-shader/dxil: Implement the DXIL CAST instruction.

This commit is contained in:
Conor McCarthy
2023-11-07 13:11:51 +10:00
committed by Alexandre Julliard
parent bd77cbb33f
commit 90d178bf12
Notes: Alexandre Julliard 2023-11-10 00:09:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436
9 changed files with 197 additions and 24 deletions

View File

@@ -32,7 +32,7 @@ float4 main() : SV_TARGET
uniform 0 int4 2 3 4 0
uniform 4 int4 0 -10 10 1000000
uniform 8 int4 0 1 -1 1000000
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, -10.0, -2.0, 1e12)