vkd3d-shader/dxil: Implement the DXIL CAST instruction.

This commit is contained in:
Conor McCarthy
2023-11-07 13:11:51 +10:00
committed by Alexandre Julliard
parent bd77cbb33f
commit 90d178bf12
Notes: Alexandre Julliard 2023-11-10 00:09:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436
9 changed files with 197 additions and 24 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (21.0, -11.0, 80.0, 0.0)
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0)
[pixel shader]
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (8.0, -8.0, -8.0, 8.0)
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0)
[pixel shader]
@@ -70,7 +70,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (9.0, -9.0, -9.0, 9.0)
[pixel shader]
@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -117,5 +117,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 45.0 5.0 50.0 10.0
uniform 4 float4 3.0 8.0 2.0 5.0
todo(sm>=6) draw quad
draw quad
probe all rgba (9.0, 5.0, 1.0, 3.0)