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vkd3d-shader/dxil: Implement the DXIL CAST instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
bd77cbb33f
commit
90d178bf12
Notes:
Alexandre Julliard
2023-11-10 00:09:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436
@@ -289,6 +289,23 @@ enum dx_intrinsic_opcode
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DX_CBUFFER_LOAD_LEGACY = 59,
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};
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enum dxil_cast_code
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{
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CAST_TRUNC = 0,
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CAST_ZEXT = 1,
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CAST_SEXT = 2,
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CAST_FPTOUI = 3,
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CAST_FPTOSI = 4,
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CAST_UITOFP = 5,
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CAST_SITOFP = 6,
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CAST_FPTRUNC = 7,
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CAST_FPEXT = 8,
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CAST_PTRTOINT = 9,
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CAST_INTTOPTR = 10,
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CAST_BITCAST = 11,
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CAST_ADDRSPACECAST = 12,
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};
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struct sm6_pointer_info
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{
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const struct sm6_type *type;
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@@ -3248,6 +3265,159 @@ static void sm6_parser_emit_call(struct sm6_parser *sm6, const struct dxil_recor
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fn_value->u.function.name, &operands[1], operand_count - 1, ins, dst);
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}
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static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_type *from,
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const struct sm6_type *to, struct sm6_parser *sm6)
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{
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enum vkd3d_shader_opcode op = VKD3DSIH_INVALID;
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bool from_int, to_int, from_fp, to_fp;
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bool is_valid = false;
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from_int = sm6_type_is_integer(from);
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to_int = sm6_type_is_integer(to);
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from_fp = sm6_type_is_floating_point(from);
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to_fp = sm6_type_is_floating_point(to);
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/* NOTE: DXIL currently doesn't use vectors here. */
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if ((!from_int && !from_fp) || (!to_int && !to_fp))
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{
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FIXME("Unhandled cast of type class %u to type class %u.\n", from->class, to->class);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Cast of type class %u to type class %u is not implemented.", from->class, to->class);
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return VKD3DSIH_INVALID;
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}
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if (to->u.width == 8 || from->u.width == 8)
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{
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FIXME("Unhandled 8-bit value.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Cast to/from an 8-bit type is not implemented.");
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return VKD3DSIH_INVALID;
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}
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/* DXC emits minimum precision types as 16-bit. These must be emitted
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* as 32-bit in VSIR, so all width extensions to 32 bits are no-ops. */
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switch (code)
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{
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case CAST_TRUNC:
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/* nop or min precision. TODO: native 16-bit */
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if (to->u.width == from->u.width || (to->u.width == 16 && from->u.width == 32))
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op = VKD3DSIH_NOP;
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else
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op = VKD3DSIH_UTOU;
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is_valid = from_int && to_int && to->u.width <= from->u.width;
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break;
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case CAST_ZEXT:
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case CAST_SEXT:
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/* nop or min precision. TODO: native 16-bit */
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if (to->u.width == from->u.width || (to->u.width == 32 && from->u.width == 16))
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{
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op = VKD3DSIH_NOP;
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is_valid = from_int && to_int;
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}
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else if (to->u.width > from->u.width)
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{
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op = (code == CAST_ZEXT) ? VKD3DSIH_UTOU : VKD3DSIH_ITOI;
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assert(from->u.width == 1 || to->u.width == 64);
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is_valid = from_int && to_int;
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}
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break;
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case CAST_FPTOUI:
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op = VKD3DSIH_FTOU;
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is_valid = from_fp && to_int && to->u.width > 1;
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break;
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case CAST_FPTOSI:
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op = VKD3DSIH_FTOI;
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is_valid = from_fp && to_int && to->u.width > 1;
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break;
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case CAST_UITOFP:
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op = VKD3DSIH_UTOF;
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is_valid = from_int && to_fp;
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break;
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case CAST_SITOFP:
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op = VKD3DSIH_ITOF;
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is_valid = from_int && to_fp;
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break;
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case CAST_FPTRUNC:
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/* TODO: native 16-bit */
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op = (from->u.width == 64) ? VKD3DSIH_DTOF : VKD3DSIH_NOP;
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is_valid = from_fp && to_fp;
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break;
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case CAST_FPEXT:
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/* TODO: native 16-bit */
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op = (to->u.width == 64) ? VKD3DSIH_FTOD : VKD3DSIH_NOP;
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is_valid = from_fp && to_fp;
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break;
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case CAST_BITCAST:
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op = VKD3DSIH_MOV;
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is_valid = to->u.width == from->u.width;
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break;
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default:
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FIXME("Unhandled cast op %"PRIu64".\n", code);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Cast operation %"PRIu64" is unhandled.\n", code);
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return VKD3DSIH_INVALID;
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}
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if (!is_valid)
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{
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FIXME("Invalid types %u and/or %u for op %"PRIu64".\n", from->class, to->class, code);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Cast operation %"PRIu64" from type class %u, width %u to type class %u, width %u is invalid.\n",
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code, from->class, from->u.width, to->class, to->u.width);
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return VKD3DSIH_INVALID;
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}
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return op;
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}
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static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_record *record,
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struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
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{
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struct vkd3d_shader_src_param *src_param;
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enum vkd3d_shader_opcode handler_idx;
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const struct sm6_value *value;
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const struct sm6_type *type;
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unsigned int i = 0;
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if (!(value = sm6_parser_get_value_by_ref(sm6, record, NULL, &i)))
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return;
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if (!dxil_record_validate_operand_count(record, i + 2, i + 2, sm6))
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return;
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if (!(type = sm6_parser_get_type(sm6, record->operands[i++])))
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return;
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dst->type = type;
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if (sm6_type_is_pointer(type))
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{
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*dst = *value;
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dst->type = type;
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ins->handler_idx = VKD3DSIH_NOP;
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return;
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}
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if ((handler_idx = sm6_map_cast_op(record->operands[i], value->type, type, sm6)) == VKD3DSIH_INVALID)
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return;
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vsir_instruction_init(ins, &sm6->p.location, handler_idx);
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if (handler_idx == VKD3DSIH_NOP)
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{
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dst->u.reg = value->u.reg;
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return;
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}
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src_param = instruction_src_params_alloc(ins, 1, sm6);
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src_param_init_from_value(src_param, value);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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/* bitcast */
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if (handler_idx == VKD3DSIH_MOV)
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src_param->reg.data_type = dst->u.reg.data_type;
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}
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static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil_record *record,
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struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
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{
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@@ -3464,6 +3634,9 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
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case FUNC_CODE_INST_CALL:
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sm6_parser_emit_call(sm6, record, code_block, ins, dst);
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break;
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case FUNC_CODE_INST_CAST:
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sm6_parser_emit_cast(sm6, record, ins, dst);
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break;
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case FUNC_CODE_INST_EXTRACTVAL:
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sm6_parser_emit_extractval(sm6, record, ins, dst);
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break;
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