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vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind).
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Alexandre Julliard
2024-04-03 00:22:07 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/751
@ -718,7 +718,7 @@ int main(int argc, char **argv)
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struct vkd3d_shader_spirv_target_info spirv_target_info = {0};
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struct vkd3d_shader_hlsl_source_info hlsl_source_info = {0};
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bool close_input = false, close_output = false;
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struct vkd3d_shader_compile_info info;
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struct vkd3d_shader_compile_info info = {0};
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struct vkd3d_shader_code output_code;
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struct options options;
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FILE *input, *output;
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@ -876,7 +876,6 @@ int main(int argc, char **argv)
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if (messages)
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fputs(messages, stderr);
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vkd3d_shader_free_messages(messages);
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vkd3d_shader_free_shader_code(&info.source);
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if (ret < 0)
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{
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fprintf(stderr, "Failed to compile shader, ret %d.\n", ret);
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@ -893,6 +892,7 @@ int main(int argc, char **argv)
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fail = 0;
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vkd3d_shader_free_shader_code(&output_code);
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done:
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vkd3d_shader_free_shader_code(&info.source);
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free(options.compile_options);
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if (close_output)
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fclose(output);
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