mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
Avoiding some duplicate input declarations. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f59e9dfeee
commit
9007df1067
@ -9023,10 +9023,15 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_inputs(struct vkd3d_dxbc_compil
|
|||||||
|
|
||||||
symbol.key.reg.idx = register_idx;
|
symbol.key.reg.idx = register_idx;
|
||||||
if ((entry = rb_get(&compiler->symbol_table, &symbol)))
|
if ((entry = rb_get(&compiler->symbol_table, &symbol)))
|
||||||
|
{
|
||||||
|
struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
|
||||||
|
s->info.reg.dcl_mask |= signature->elements[i].mask;
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate,
|
vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate,
|
||||||
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
|
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
|
||||||
|
symbol.info.reg.dcl_mask = signature->elements[i].mask;
|
||||||
symbol.info.reg.is_aggregate = true;
|
symbol.info.reg.is_aggregate = true;
|
||||||
vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
|
vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user