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tests/hlsl: Add a test for dynamically indexed multisampled texture loads.
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Notes:
Henri Verbeet
2024-07-11 00:40:50 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/786
@ -117,3 +117,30 @@ float4 main(float4 pos : sv_position) : sv_target
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Texture2DMS<float4> s = t;
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Texture2DMS<float4> s = t;
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return s.Load(pos.yx, 0);
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return s.Load(pos.yx, 0);
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}
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}
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% SM4.0 cannot dynamically index multisampled textures, it relies on loop unrolling.
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[require]
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shader model >= 4.0
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shader model < 4.1
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[pixel shader todo]
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Texture2DMS<float4, 1> t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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int i;
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float4 o;
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for (i = 0; i < 1; i++)
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{
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o = t.Load(pos.xy, i);
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}
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return o;
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}
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[test]
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todo draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
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probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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