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vkd3d-shader: Introduce struct vkd3d_shader_compile_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -30,6 +30,7 @@ extern "C" {
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enum vkd3d_shader_structure_type
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{
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/* 1.2 */
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
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@ -218,6 +219,14 @@ struct vkd3d_shader_transform_feedback_info
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unsigned int buffer_stride_count;
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};
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struct vkd3d_shader_compile_info
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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struct vkd3d_shader_code source;
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};
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enum vkd3d_shader_spirv_environment
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{
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VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
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@ -633,7 +642,7 @@ struct vkd3d_shader_signature
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_spirv_target_info *target_info);
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@ -665,7 +674,7 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
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/*
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* Function pointer typedefs for vkd3d-shader functions.
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*/
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typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_code *dxbc,
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typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_spirv_target_info *target_info);
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@ -127,7 +127,7 @@ static int vkd3d_shader_validate_spirv_target_info(const struct vkd3d_shader_spi
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return VKD3D_OK;
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}
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_spirv_target_info *info)
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@ -138,8 +138,14 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface_info %p, info %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface_info, info);
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TRACE("compile_info %p, spirv %p, compiler_options %#x, shader_interface_info %p, info %p.\n",
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compile_info, spirv, compiler_options, shader_interface_info, info);
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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WARN("Invalid compile_info structure type %#x.\n", compile_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if (shader_interface_info && shader_interface_info->type != VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO)
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{
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@ -152,13 +158,13 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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scan_info.next = NULL;
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if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
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if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0)
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return ret;
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if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
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if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0)
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return ret;
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vkd3d_shader_dump_shader(parser.shader_version.type, dxbc);
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vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
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if (TRACE_ON())
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vkd3d_shader_trace(parser.data);
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@ -1329,8 +1329,8 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
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const struct vkd3d_shader_spirv_target_info *target_info)
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{
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struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_shader_compile_info compile_info;
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struct VkShaderModuleCreateInfo shader_desc;
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struct vkd3d_shader_code spirv = {0};
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VkResult vr;
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@ -1347,7 +1347,12 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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shader_desc.pNext = NULL;
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shader_desc.flags = 0;
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if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface, target_info)) < 0)
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = NULL;
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.size = code->BytecodeLength;
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if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, shader_interface, target_info)) < 0)
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{
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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@ -148,7 +148,8 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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int main(int argc, char **argv)
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{
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struct vkd3d_shader_code dxbc, spirv;
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struct vkd3d_shader_compile_info info;
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struct vkd3d_shader_code spirv;
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struct options options;
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int ret;
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@ -158,14 +159,17 @@ int main(int argc, char **argv)
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return 1;
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}
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if (!read_shader(&dxbc, options.filename))
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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if (!read_shader(&info.source, options.filename))
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{
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fprintf(stderr, "Failed to read DXBC shader.\n");
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return 1;
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}
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ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, options.compiler_options, NULL, NULL);
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vkd3d_shader_free_shader_code(&dxbc);
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ret = vkd3d_shader_compile_dxbc(&info, &spirv, options.compiler_options, NULL, NULL);
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vkd3d_shader_free_shader_code(&info.source);
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if (ret < 0)
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{
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fprintf(stderr, "Failed to compile DXBC shader, ret %d.\n", ret);
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@ -23,6 +23,7 @@
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static void test_invalid_shaders(void)
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{
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struct vkd3d_shader_compile_info info;
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struct vkd3d_shader_code spirv;
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int rc;
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@ -48,9 +49,13 @@ static void test_invalid_shaders(void)
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0x3f800000, 0x3f800000, 0x3f800000, 0x01000002, 0x01000015, 0x08000036, 0x001020f2, 0x00000000,
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0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const struct vkd3d_shader_code ps_break = {ps_break_code, sizeof(ps_break_code)};
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rc = vkd3d_shader_compile_dxbc(&ps_break, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL, NULL);
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.source.code = ps_break_code;
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info.source.size = sizeof(ps_break_code);
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rc = vkd3d_shader_compile_dxbc(&info, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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}
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@ -68,6 +73,7 @@ static void test_vkd3d_shader_pfns(void)
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struct vkd3d_versioned_root_signature_desc root_signature_desc;
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struct vkd3d_shader_signature_element *element;
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_scan_info scan_info;
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struct vkd3d_shader_signature signature;
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struct vkd3d_shader_code dxbc, spirv;
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@ -118,7 +124,11 @@ static void test_vkd3d_shader_pfns(void)
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ok(element, "Could not find shader signature element.\n");
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pfn_vkd3d_shader_free_shader_signature(&signature);
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rc = pfn_vkd3d_shader_compile_dxbc(&vs, &spirv, 0, NULL, NULL);
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = NULL;
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compile_info.source = vs;
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rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, NULL, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_shader_code(&spirv);
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