tests/shader_runner: Pass a pointer to the data when creating uav buffers in d3d12.

The implementation of upload_buffer_data_with_states(), unlike the
implementation of upload_texture_data_with_states(), does not expect a
pointer to a D3D12_SUBRESOURCE_DATA, but rather, a direct pointer to the
data.
This commit is contained in:
Francisco Casas 2024-01-24 17:49:22 -03:00 committed by Alexandre Julliard
parent cec45da45b
commit 8f9b48c455
Notes: Alexandre Julliard 2024-01-25 23:08:40 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/600

View File

@ -205,7 +205,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
resource->resource = create_default_buffer(device, params->data_size,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data,
upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData,
test_context->queue, test_context->list,
RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
reset_command_list(test_context->list, test_context->allocator);