vkd3d-shader/hlsl: Write SM4 bitwise NOT instructions.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-03-22 13:06:06 -05:00 committed by Alexandre Julliard
parent 2959ad74f7
commit 8e6c526779

View File

@ -1568,6 +1568,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
} }
break; break;
case HLSL_OP1_BIT_NOT:
assert(type_is_integer(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
break;
case HLSL_OP1_CAST: case HLSL_OP1_CAST:
write_sm4_cast(ctx, buffer, expr); write_sm4_cast(ctx, buffer, expr);
break; break;