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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader: Move vkd3d_shader_compile() to avoid forward declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
c78fe643a8
commit
8dea03d9fd
@@ -23,9 +23,6 @@
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context);
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static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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{
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{
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buffer->buffer[0] = '\0';
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buffer->buffer[0] = '\0';
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@@ -302,95 +299,6 @@ void vkd3d_shader_free_messages(char *messages)
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vkd3d_free(messages);
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vkd3d_free(messages);
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}
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}
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages)
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{
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struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
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struct vkd3d_shader_message_context message_context;
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_compile_info scan_info;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
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if (messages)
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*messages = NULL;
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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return VKD3D_ERROR;
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scan_info = *compile_info;
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scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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scan_descriptor_info.next = scan_info.next;
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scan_info.next = &scan_descriptor_info;
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if ((ret = scan_dxbc(&scan_info, &message_context)) < 0)
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{
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0)
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goto done;
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vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
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if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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ret = vkd3d_dxbc_binary_to_text(parser.data, out);
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vkd3d_shader_parser_destroy(&parser);
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goto done;
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}
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compile_info, &scan_descriptor_info, &message_context)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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ret = VKD3D_ERROR;
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goto done;
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}
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message_context.line = 2; /* Line 1 is the version token. */
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message_context.column = 1;
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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ret = VKD3D_ERROR_INVALID_SHADER;
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break;
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}
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if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
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break;
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++message_context.line;
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}
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if (ret >= 0)
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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done:
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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}
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struct vkd3d_shader_scan_context
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struct vkd3d_shader_scan_context
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{
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{
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
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@@ -931,6 +839,95 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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return ret;
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return ret;
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}
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}
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages)
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{
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struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
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struct vkd3d_shader_message_context message_context;
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_compile_info scan_info;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
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if (messages)
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*messages = NULL;
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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return VKD3D_ERROR;
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scan_info = *compile_info;
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scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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scan_descriptor_info.next = scan_info.next;
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scan_info.next = &scan_descriptor_info;
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if ((ret = scan_dxbc(&scan_info, &message_context)) < 0)
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{
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0)
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goto done;
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vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
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if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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ret = vkd3d_dxbc_binary_to_text(parser.data, out);
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vkd3d_shader_parser_destroy(&parser);
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goto done;
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}
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compile_info, &scan_descriptor_info, &message_context)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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ret = VKD3D_ERROR;
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goto done;
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}
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message_context.line = 2; /* Line 1 is the version token. */
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message_context.column = 1;
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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ret = VKD3D_ERROR_INVALID_SHADER;
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break;
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}
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if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
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break;
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++message_context.line;
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}
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if (ret >= 0)
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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done:
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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}
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void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
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void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
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{
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{
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TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);
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TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);
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