vkd3d-shader/hlsl: Support cos() intrinsic.

This commit is contained in:
Francisco Casas
2023-01-13 15:34:33 -03:00
committed by Alexandre Julliard
parent 3239ea5ff1
commit 8d5f16d803
Notes: Alexandre Julliard 2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
3 changed files with 22 additions and 5 deletions

View File

@@ -4,7 +4,7 @@ void main(out float tex : texcoord, inout float4 pos : sv_position)
tex = (pos.x + 1) * 320;
}
[pixel shader todo]
[pixel shader]
float4 main(float tex : texcoord) : sv_target
{
tex = floor(tex + 0.25);
@@ -12,7 +12,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo draw quad
draw quad
probe ( 0, 0) rgba ( 0.00000000, 1.00000000, 0.0, 0.0)
probe ( 1, 0) rgba ( 0.84147098, 0.54030231, 0.0, 0.0) 1024
probe ( 2, 0) rgba ( 0.90929743, -0.41614684, 0.0, 0.0) 1024
@@ -45,7 +45,7 @@ draw quad
probe all rgba (0.0, 500.0, 500.0, 0.0)
[pixel shader todo]
[pixel shader]
uniform float4 a;
float4 main() : sv_target
@@ -55,5 +55,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
todo draw quad
todo probe all rgba (1000.0, 707.0, -0.0, -707.0)
draw quad
probe all rgba (1000.0, 707.0, -0.0, -707.0)