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vkd3d-shader/hlsl: Support cos() intrinsic.
This commit is contained in:
committed by
Alexandre Julliard
parent
3239ea5ff1
commit
8d5f16d803
Notes:
Alexandre Julliard
2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
@@ -1698,6 +1698,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_cast(ctx, buffer, expr);
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break;
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case HLSL_OP1_COS:
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assert(type_is_float(dst_type));
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write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
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break;
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case HLSL_OP1_EXP2:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
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