vkd3d-shader/hlsl: Support cos() intrinsic.

This commit is contained in:
Francisco Casas
2023-01-13 15:34:33 -03:00
committed by Alexandre Julliard
parent 3239ea5ff1
commit 8d5f16d803
Notes: Alexandre Julliard 2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
3 changed files with 22 additions and 5 deletions

View File

@@ -1698,6 +1698,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_cast(ctx, buffer, expr);
break;
case HLSL_OP1_COS:
assert(type_is_float(dst_type));
write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
break;
case HLSL_OP1_EXP2:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);