vkd3d-shader/hlsl: Support cos() intrinsic.

This commit is contained in:
Francisco Casas
2023-01-13 15:34:33 -03:00
committed by Alexandre Julliard
parent 3239ea5ff1
commit 8d5f16d803
Notes: Alexandre Julliard 2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
3 changed files with 22 additions and 5 deletions

View File

@@ -2421,6 +2421,17 @@ static bool intrinsic_clamp(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MIN, max, params->args[2], loc);
}
static bool intrinsic_cos(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_COS, arg, loc);
}
static bool intrinsic_cross(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -2878,6 +2889,7 @@ intrinsic_functions[] =
{"abs", 1, true, intrinsic_abs},
{"asuint", -1, true, intrinsic_asuint},
{"clamp", 3, true, intrinsic_clamp},
{"cos", 1, true, intrinsic_cos},
{"cross", 2, true, intrinsic_cross},
{"dot", 2, true, intrinsic_dot},
{"floor", 1, true, intrinsic_floor},