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vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1378,7 +1378,7 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir
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var->last_read, var->data_type->reg_size);
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var->last_read, var->data_type->reg_size);
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else
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else
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var->reg = allocate_register(ctx, liveness, var->first_write,
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var->reg = allocate_register(ctx, liveness, var->first_write,
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var->last_read, var->data_type->dimx);
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var->last_read, hlsl_type_component_count(var->data_type));
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TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
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TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
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debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
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debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
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}
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}
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