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vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
bc5be191d9
commit
8cc0abfca0
@@ -64,7 +64,7 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
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{
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER },
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES },
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};
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