vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-09-21 19:48:28 +03:30
committed by Alexandre Julliard
parent bc5be191d9
commit 8cc0abfca0
3 changed files with 4 additions and 4 deletions

View File

@@ -64,7 +64,7 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
{
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES },
};