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vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets.
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parent
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commit
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Notes:
Alexandre Julliard
2023-12-14 23:31:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/518
@ -1540,9 +1540,6 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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scan_info = *compile_info;
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scan_info = *compile_info;
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if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
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return ret;
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switch (compile_info->target_type)
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switch (compile_info->target_type)
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{
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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case VKD3D_SHADER_TARGET_D3D_ASM:
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@ -1550,6 +1547,8 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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break;
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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case VKD3D_SHADER_TARGET_GLSL:
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if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
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return ret;
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
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message_context, &parser->location)))
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message_context, &parser->location)))
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{
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{
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@ -1560,19 +1559,22 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
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ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
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vkd3d_glsl_generator_destroy(glsl_generator);
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vkd3d_glsl_generator_destroy(glsl_generator);
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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break;
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break;
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case VKD3D_SHADER_TARGET_SPIRV_BINARY:
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case VKD3D_SHADER_TARGET_SPIRV_BINARY:
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case VKD3D_SHADER_TARGET_SPIRV_TEXT:
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case VKD3D_SHADER_TARGET_SPIRV_TEXT:
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if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0)
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return ret;
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ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
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ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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break;
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break;
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default:
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default:
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/* Validation should prevent us from reaching this. */
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/* Validation should prevent us from reaching this. */
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assert(0);
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vkd3d_unreachable();
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}
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}
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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return ret;
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return ret;
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}
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}
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