vkd3d-shader/msl: Implement VKD3DSIH_SQRT.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 77ed788a60
commit 8ae6a04561
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
5 changed files with 24 additions and 21 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1
[pixel shader]
@@ -21,7 +21,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1
[pixel shader]
@@ -34,7 +34,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
[pixel shader]
@@ -47,7 +47,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader]
@@ -60,7 +60,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader fail]