vkd3d-shader: Avoid SIZE_T.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-11-13 00:23:33 +01:00
committed by Alexandre Julliard
parent 9058193365
commit 8ac9b120fe
2 changed files with 6 additions and 6 deletions

View File

@@ -795,11 +795,11 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
int shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
struct vkd3d_dxbc_compiler;