vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().

This commit is contained in:
Henri Verbeet
2023-12-05 23:05:40 +01:00
committed by Alexandre Julliard
parent 4ff389854c
commit 8a1de71fb1
Notes: Alexandre Julliard 2023-12-14 23:32:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/525
6 changed files with 48 additions and 49 deletions

View File

@@ -1381,10 +1381,10 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
&& param->reg.dimension == VSIR_DIMENSION_VEC4)
{
unsigned int swizzle_x = vkd3d_swizzle_get_component(swizzle, 0);
unsigned int swizzle_y = vkd3d_swizzle_get_component(swizzle, 1);
unsigned int swizzle_z = vkd3d_swizzle_get_component(swizzle, 2);
unsigned int swizzle_w = vkd3d_swizzle_get_component(swizzle, 3);
unsigned int swizzle_x = vsir_swizzle_get_component(swizzle, 0);
unsigned int swizzle_y = vsir_swizzle_get_component(swizzle, 1);
unsigned int swizzle_z = vsir_swizzle_get_component(swizzle, 2);
unsigned int swizzle_w = vsir_swizzle_get_component(swizzle, 3);
static const char swizzle_chars[] = "xyzw";