vkd3d-shader/spirv: We can parse up to SPIR-V 1.6.

The main reason to care at this point is that we actually emit SPIR-V 1.3
ourselves in some cases.
This commit is contained in:
Henri Verbeet
2025-04-21 14:19:41 +02:00
parent 4c8c31fa2e
commit 88bbc106c7
Notes: Henri Verbeet 2025-04-23 18:18:59 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1466

View File

@@ -426,7 +426,7 @@ static enum vkd3d_result spirv_parser_read_header(struct spirv_parser *parser)
major = (version & VKD3D_SPIRV_VERSION_MAJOR_MASK) >> VKD3D_SPIRV_VERSION_MAJOR_SHIFT;
minor = (version & VKD3D_SPIRV_VERSION_MINOR_MASK) >> VKD3D_SPIRV_VERSION_MINOR_SHIFT;
if (major != 1 || minor > 0)
if (major != 1 || minor > 6)
{
spirv_parser_error(parser, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
"Unable to parse SPIR-V version %u.%u.", major, minor);