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tests: Test I/O index ranges not intersecting a signature element for a given register.
Since this test depend on the specific code generated by the native d3dcompiler we add the possibility to specify a "raw" shader using a hex format. When the shader assembler is finally available they should be replaced with assembly code.
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committed by
Henri Verbeet
parent
84a59fe4c0
commit
8887501042
Notes:
Henri Verbeet
2025-02-19 18:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1332
@@ -787,11 +787,11 @@ static bool d3d12_runner_draw(struct shader_runner *r,
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succeeded = succeeded && gs_code;
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}
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todo_if(runner->r.is_todo && runner->r.minimum_shader_model < SHADER_MODEL_6_0)
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ok(succeeded, "Failed to compile shaders.\n");
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if (!succeeded)
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{
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todo_if(runner->r.is_todo && runner->r.minimum_shader_model < SHADER_MODEL_6_0)
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ok(false, "Failed to compile shaders.\n");
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if (ps_code)
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ID3D10Blob_Release(ps_code);
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if (vs_code)
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