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tests: Test I/O index ranges not intersecting a signature element for a given register.
Since this test depend on the specific code generated by the native d3dcompiler we add the possibility to specify a "raw" shader using a hex format. When the shader assembler is finally available they should be replaced with assembly code.
This commit is contained in:
committed by
Henri Verbeet
parent
84a59fe4c0
commit
8887501042
Notes:
Henri Verbeet
2025-02-19 18:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1332
@@ -188,6 +188,14 @@ enum fog_mode
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FOG_MODE_DISABLE,
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};
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enum source_format
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{
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SOURCE_FORMAT_HLSL,
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SOURCE_FORMAT_D3DBC_HEX,
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SOURCE_FORMAT_DXBC_TPF_HEX,
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SOURCE_FORMAT_DXBC_DXIL_HEX,
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};
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struct shader_runner
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{
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const struct shader_runner_ops *ops;
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@@ -199,6 +207,7 @@ struct shader_runner
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HRESULT hlsl_hrs[SHADER_MODEL_MAX + 1];
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char *shader_source[SHADER_TYPE_COUNT];
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enum source_format shader_format[SHADER_TYPE_COUNT];
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool require_shader_caps[SHADER_CAP_COUNT];
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