vkd3d: Add support for UAV counters in pixel shaders.

Allows GRID (2019) to run in D3D12 mode.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49107
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-24 00:02:43 +10:00
committed by Alexandre Julliard
parent 640b914bfb
commit 8860c4d077
2 changed files with 12 additions and 14 deletions

View File

@@ -22481,14 +22481,12 @@ static void test_graphics_uav_counters(void)
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
counter = read_uav_counter(&context, counter_buffer, uav_desc.Buffer.CounterOffsetInBytes);
todo
ok(counter == 64, "Got %u, expected 64.\n", counter);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
set_box(&box, 0, 0, 0, uav_desc.Buffer.NumElements, 1, 1);
todo
check_readback_data_uint(&rb, &box, 1, 0);
release_resource_readback(&rb);