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vkd3d: Properly compare integers in compare_descriptor_range().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -835,10 +835,10 @@ static int compare_descriptor_range(const void *a, const void *b)
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const struct d3d12_root_descriptor_table_range *range_a = a, *range_b = b;
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int ret;
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if ((ret = range_a->type - range_b->type))
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if ((ret = vkd3d_u32_compare(range_a->type, range_b->type)))
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return ret;
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if ((ret = range_a->offset - range_b->offset))
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if ((ret = vkd3d_u32_compare(range_a->offset, range_b->offset)))
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return ret;
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return (range_a->descriptor_count == UINT_MAX) - (range_b->descriptor_count == UINT_MAX);
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