tests/hlsl: Test TGSMs with minimum precision unsigned integers.

This commit is contained in:
Giovanni Mascellani
2025-05-29 18:45:18 +02:00
committed by Henri Verbeet
parent 1d77d51ca4
commit 87fe08fe0e
Notes: Henri Verbeet 2025-06-05 16:18:20 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1533

View File

@@ -237,6 +237,84 @@ void main(uint local_idx : SV_GroupIndex)
todo(sm<6) dispatch 1 1 1
probe uav 1 (0) rui (39)
[uav 0]
format r32-typeless
size (raw_buffer, 8)
0xf000f 0xf000f 0xf000f 0xf000f
0xf000f 0xf000f 0xf000f 0xf000f
[compute shader todo]
RWByteAddressBuffer u : register(u0);
groupshared min16uint m[4];
[numthreads(4, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{
min16uint id = (min16uint)group_id.x;
/* 16-bit atomic ops are not supported. */
m[local_idx] = id + 8 * (local_idx + 1);
GroupMemoryBarrierWithGroupSync();
m[local_idx] += m[local_idx ^ 1];
GroupMemoryBarrierWithGroupSync();
/* Depending on the driver and D3D version, two or four bytes are written
* when using a minimum precision type, so we explicitly cast. */
u.Store(16 * group_id.x + 4 * local_idx, (uint)m[local_idx]);
}
[test]
todo dispatch 2 1 1
todo probe uav 0 (0) rui(0x18)
todo probe uav 0 (1) rui(0x18)
todo probe uav 0 (2) rui(0x38)
todo probe uav 0 (3) rui(0x38)
todo probe uav 0 (4) rui(0x1a)
todo probe uav 0 (5) rui(0x1a)
todo probe uav 0 (6) rui(0x3a)
todo probe uav 0 (7) rui(0x3a)
[uav 0]
format r32-typeless
size (raw_buffer, 8)
0xf000f 0xf000f 0xf000f 0xf000f
0xf000f 0xf000f 0xf000f 0xf000f
[compute shader todo]
RWByteAddressBuffer u : register(u0);
groupshared min16uint m;
[numthreads(4, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{
if (local_idx == 0)
m = local_idx + 1;
GroupMemoryBarrierWithGroupSync();
if (local_idx == 1)
m += (local_idx + 1) << (4 * local_idx);
GroupMemoryBarrierWithGroupSync();
if (local_idx == 2)
m += (local_idx + 1) << (4 * local_idx);
GroupMemoryBarrierWithGroupSync();
if (local_idx == 3)
m += (local_idx + 1) << (4 * local_idx);
GroupMemoryBarrierWithGroupSync();
uint m_local = m;
m_local += (group_id + 1) << 16;
u.Store(16 * group_id + 4 * local_idx, m_local);
}
[test]
todo dispatch 2 1 1
todo probe uav 0 (0) rui(0x14321)
todo probe uav 0 (1) rui(0x14321)
todo probe uav 0 (2) rui(0x14321)
todo probe uav 0 (3) rui(0x14321)
todo probe uav 0 (4) rui(0x24321)
todo probe uav 0 (5) rui(0x24321)
todo probe uav 0 (6) rui(0x24321)
todo probe uav 0 (7) rui(0x24321)
[require]
shader model >= 6.2
native-16-bit