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vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.
hlsl_ir_store instructions don't use writemasks for whole matrices.
This commit is contained in:
committed by
Henri Verbeet
parent
9f515a9daa
commit
87f01f5205
Notes:
Henri Verbeet
2024-08-08 23:47:10 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/936
@@ -108,7 +108,7 @@ todo(glsl) draw quad
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probe (0, 0) rgba (3.0, 4.0, 50.0, 60.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float i;
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float4 main() : sv_target
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@@ -120,7 +120,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 2
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todo(sm<4 | glsl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (8, 9, 10, 11)
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