vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.

hlsl_ir_store instructions don't use writemasks for whole matrices.
This commit is contained in:
Francisco Casas
2024-07-24 17:59:58 -04:00
committed by Henri Verbeet
parent 9f515a9daa
commit 87f01f5205
Notes: Henri Verbeet 2024-08-08 23:47:10 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/936
2 changed files with 2 additions and 8 deletions

View File

@@ -2767,12 +2767,6 @@ static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir
.src_count = 1,
};
if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
{
hlsl_fixme(ctx, &instr->loc, "Lower matrix writemasks.");
return;
}
if (store->lhs.var->is_output_semantic)
{
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1)