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vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.
hlsl_ir_store instructions don't use writemasks for whole matrices.
This commit is contained in:
committed by
Henri Verbeet
parent
9f515a9daa
commit
87f01f5205
Notes:
Henri Verbeet
2024-08-08 23:47:10 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/936
@@ -2767,12 +2767,6 @@ static void d3dbc_write_store(struct d3dbc_compiler *d3dbc, const struct hlsl_ir
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.src_count = 1,
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};
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if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
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{
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hlsl_fixme(ctx, &instr->loc, "Lower matrix writemasks.");
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return;
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}
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if (store->lhs.var->is_output_semantic)
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{
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if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1)
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