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vkd3d-shader: Get rid of struct vkd3d_shader_desc.
This commit is contained in:
committed by
Alexandre Julliard
parent
b761f1a263
commit
87c83e2ae2
Notes:
Alexandre Julliard
2024-04-30 23:13:58 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/835
@@ -1061,14 +1061,6 @@ struct dxbc_shader_desc
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struct shader_signature patch_constant_signature;
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};
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struct vkd3d_shader_desc
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{
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struct
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{
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uint32_t used, external;
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} flat_constant_count[3];
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};
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struct vkd3d_shader_register_semantic
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{
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struct vkd3d_shader_dst_param reg;
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@@ -1332,6 +1324,7 @@ struct vsir_program
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struct shader_signature patch_constant_signature;
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unsigned int input_control_point_count, output_control_point_count;
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unsigned int flat_constant_count[3];
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unsigned int block_count;
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unsigned int temp_count;
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unsigned int ssa_count;
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@@ -1366,7 +1359,6 @@ struct vkd3d_shader_parser
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struct vkd3d_shader_location location;
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bool failed;
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struct vkd3d_shader_desc shader_desc;
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const struct vkd3d_shader_parser_ops *ops;
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struct vsir_program program;
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