vkd3d-shader: Get rid of struct vkd3d_shader_desc.

This commit is contained in:
Henri Verbeet
2024-04-18 23:29:18 +02:00
committed by Alexandre Julliard
parent b761f1a263
commit 87c83e2ae2
Notes: Alexandre Julliard 2024-04-30 23:13:58 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/835
3 changed files with 24 additions and 29 deletions

View File

@@ -1061,14 +1061,6 @@ struct dxbc_shader_desc
struct shader_signature patch_constant_signature;
};
struct vkd3d_shader_desc
{
struct
{
uint32_t used, external;
} flat_constant_count[3];
};
struct vkd3d_shader_register_semantic
{
struct vkd3d_shader_dst_param reg;
@@ -1332,6 +1324,7 @@ struct vsir_program
struct shader_signature patch_constant_signature;
unsigned int input_control_point_count, output_control_point_count;
unsigned int flat_constant_count[3];
unsigned int block_count;
unsigned int temp_count;
unsigned int ssa_count;
@@ -1366,7 +1359,6 @@ struct vkd3d_shader_parser
struct vkd3d_shader_location location;
bool failed;
struct vkd3d_shader_desc shader_desc;
const struct vkd3d_shader_parser_ops *ops;
struct vsir_program program;