vkd3d-shader: Get rid of struct vkd3d_shader_desc.

This commit is contained in:
Henri Verbeet
2024-04-18 23:29:18 +02:00
committed by Alexandre Julliard
parent b761f1a263
commit 87c83e2ae2
Notes: Alexandre Julliard 2024-04-30 23:13:58 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/835
3 changed files with 24 additions and 29 deletions

View File

@@ -1403,6 +1403,7 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
struct vkd3d_shader_scan_descriptor_info1 local_descriptor_info1 = {0};
struct vkd3d_shader_scan_descriptor_info *descriptor_info;
struct vkd3d_shader_scan_signature_info *signature_info;
struct vsir_program *program = &parser->program;
struct vkd3d_shader_instruction *instruction;
struct vkd3d_shader_scan_context context;
int ret = VKD3D_OK;
@@ -1428,27 +1429,27 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
descriptor_info1 = &local_descriptor_info1;
}
vkd3d_shader_scan_context_init(&context, &parser->program.shader_version, compile_info,
vkd3d_shader_scan_context_init(&context, &program->shader_version, compile_info,
descriptor_info1, combined_sampler_info, message_context);
if (TRACE_ON())
vkd3d_shader_trace(&parser->program);
vkd3d_shader_trace(program);
for (i = 0; i < parser->program.instructions.count; ++i)
for (i = 0; i < program->instructions.count; ++i)
{
instruction = &parser->program.instructions.elements[i];
instruction = &program->instructions.elements[i];
if ((ret = vkd3d_shader_scan_instruction(&context, instruction)) < 0)
break;
}
for (i = 0; i < ARRAY_SIZE(parser->shader_desc.flat_constant_count); ++i)
for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
{
unsigned int size = parser->shader_desc.flat_constant_count[i].external;
struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i};
struct vkd3d_shader_register reg = {.idx[0].offset = i, .idx_count = 1};
unsigned int size = program->flat_constant_count[i];
struct vkd3d_shader_descriptor_info1 *d;
if (parser->shader_desc.flat_constant_count[i].external)
if (size)
{
if ((d = vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &reg,
&range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT)))
@@ -1458,11 +1459,11 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
if (!ret && signature_info)
{
if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->program.input_signature)
if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &program->input_signature)
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->output,
&parser->program.output_signature)
&program->output_signature)
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->patch_constant,
&parser->program.patch_constant_signature))
&program->patch_constant_signature))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}