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vkd3d-shader/hlsl: Check the resource format for UAVs also in hlsl_types_are_equal().
Spotted by Henri Verbeet.
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Notes:
Alexandre Julliard
2024-02-22 23:04:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/664
@ -887,7 +887,8 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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{
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{
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if (t1->sampler_dim != t2->sampler_dim)
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if (t1->sampler_dim != t2->sampler_dim)
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return false;
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return false;
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if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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if ((t1->base_type == HLSL_TYPE_TEXTURE || t1->base_type == HLSL_TYPE_UAV)
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&& t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
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&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
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return false;
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return false;
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if (t1->base_type == HLSL_TYPE_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
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if (t1->base_type == HLSL_TYPE_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
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