vkd3d-shader: Implement hlsl_note().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-21 22:04:38 -06:00
committed by Alexandre Julliard
parent 7069fa1c40
commit 87a371292d
3 changed files with 27 additions and 1 deletions

View File

@@ -906,6 +906,8 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const stru
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_log_level level, const char *format, va_list args) DECLSPEC_HIDDEN;
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;