vkd3d-shader: Implement hlsl_note().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-21 22:04:38 -06:00
committed by Alexandre Julliard
parent 7069fa1c40
commit 87a371292d
3 changed files with 27 additions and 1 deletions

View File

@@ -23,7 +23,11 @@
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_log_level level, const char *fmt, ...)
{
/* FIXME */
va_list args;
va_start(args, fmt);
vkd3d_shader_vnote(ctx->message_context, &loc, level, fmt, args);
va_end(args);
}
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,